The Overlord Project

 

Introduction

In 1998  Vincent Archer  developed generic engine for multi-player turn-based strategy/role-playing Play-By-e-Mail games. Overlord (1998-1999) was the first PBEM game that used this engine, later this engine was also used Rise of Heroes game (1999 - 2000). Engine allows running Atlantis-like Play-By-e-Mail  games using  complex world model with high level of customization.

The goal of the Overlord project is to 

Overlord Project Information


Current status:   approaching to alpha test
                      Adding implementation-specific features
                       All major features  are  already implemented.

contacts - Alex Dribin
license
- BSD license
cvs
: anonymous@cvs.sourceforge.net:/cvsroot/overlord
           commit engine

Overlord Engine

Original code of Vincent Archer is available from his site.
This is working code but experience of Rise of Heroes exposed numerous problems with it's exploitation
so it was decided that it should be  better rewritten.

Overlord game

Sample Overlord mapOverlord is  Atlantis-like Play-By-e-Mail Strategic game with strong role-playing component

 Economic system: Main source of income are taxing/pillaging. Game use title system and taxing is allowed to titleholders only. Working and entertainment money are limited. In some cases trade can provide very good income too.

Combat system is one of the strongest sides of Overlord. Units are placed on the 3x6 battlefield. During the battle they can move, use melee or ranged attacks, defend, use items and cast spells.  This system is not too sophisticated, so that it is possible to intuitively predict battle outcome. Stone-paper-scissors balance works very well, so that there is no ultimate winning tactics. Notable is a role of a magic in combat: there are no powerful destructive spells - instead of that magic plays role of powerful attenuating factor.

Magic system: 200 spells. Casting spells  implemented as using magic skill. Magic skills are divided to 5 schools (fire, water, earth, air and void). Mana and sometimes components (items) are required for casting spell.  Magic may be used in combat as well as in everyday life for enchanting items or units, creation temporary and permanent effects.Fragment of Overlord report

Skill system: 400+ skills (including magic skills). Using skill adds experience. Only low levels of skills can be studied and further progress is possible only through teaching or using skill.

Items: 400+ items (many of them - handmade unique items)

Game world is versatile, with handmade special locations.
Faction growth is limited by control points system so that generally player can't control more than approximately 200 units

Popular opinion of those who played Overlord is that it was very successful game.



Overlord Rules


Last Modified: April 06, 2005

This page is maintained by Alex Dribin.